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Hi, I'm Aims! I'm a level designer, generalist developer, and art enthusiast with a passion for designing whimsical and innovative interactive experiences.

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I'm having a blast making games and am determined to do it for a lifetime! ☺

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Shipped Titles: Neon White (2022), Stranger Things VR (2024), Virtual Virtual Reality 2 (2022), The Under Presents: Tempest (2020), The Under Presents (2019), Plasticity (2019), Tendar (2018), Virtual Virtual Reality (2017), Ducklings: A Game About Parenting (2017)​

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Neon White

Level Designer

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Movement FPS Platformer published by Annapurna Interactive for Steam and Nintendo Switch

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  • Designed over 150 levels alongside an evolving player toolset and combat loop

  • Discovered the types of spaces, metrics, and enemy compositions that make the traversal and combat mechanics shine through rapid playtesting and iteration

  • Replaced graybox with final art assets through kitbashing

  • Brought main story missions, sidequests, and collectible content to a fun and shippable state

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Duration  |  Oct 2018 - Sep 2019, Sep 2021 - Feb 2022

Release  |  2022

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Last Sentinel

Mission Designer

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Narrative-focused open-world action game set in futuristic Tokyo, developed using Unreal Engine 5

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  • Designed and implemented multiple main story missions from concept to playable

  • Designed various level blockouts for both mission and open-world spaces

  • Prototyped gameplay features and content using Unreal Engine 5, blueprints, and proprietary tools

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Duration  |  April 2022 - Aug 2026

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Stranger Things VR

Senior Game Designer and Artist

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VR psychological horror action game published by Netflix for Meta Quest, PSVR, and Steam

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  • Created design documentation for levels and gameplay systems during pre-production

  • Created pitch deck and assets for vertical slice demo

  • Designed and prototyped game mechanics, enemy encounters, and levels

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Duration  |  Mar 2021 - Mar 2022

Release  |  2024​

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Virtual Virtual Reality 2

Senior Game Designer and Artist

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VR dark comedy action adventure game developed and published by Tender Claws for Meta Quest 2, Oculus Rift, and Steam

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  • Designed and implemented enemy encounters for main story missions using proprietary tools in Unity

  • Designed enemy behaviors and concepted, modelled, and animated larva, drone, and turret enemies

  • Designed game loop and levels for VR headset missions

  • Brought mech-platforming missions from concept to ship

  • Onboarded and trained new hires and interns

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Duration  |  Dec 2019 - Mar 2022

Release  |  2022​

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Tempest

Game Designer and Artist

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The Under Presents DLC, a live VR immersive theater show, developed and published by Tender Claws for Steam, Oculus Rift, and Oculus Quest

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  • Brought multiple levels from concept and blockout to final environment art and ship

  • Designed multiplayer puzzles, spells, and live actor encounters for the theater lobby

  • Implemented gameplay and art assets using proprietary tools in Unity

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Duration  |  Jun 2020 - Sep 2020

Release  |  2020​

The Under Presents

Game Designer and Artist

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Multiplayer VR theatrical adventure game featuring live actors, developed and published by Tender Claws for Steam, Oculus Rift, and Oculus Quest

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  • Designed a multiplayer interaction system that encourages exploration and teamwork in a central hub space inhabited by both players and live actors

  • Worked closely with engineers and artists to design and implement multiplayer puzzles and magic rituals

  • Used proprietary tools in Unity to design and implement a majority of magic recipes

  • Scripted gameplay for pre-recorded main stage acts

  • Designed VR diegetic interfaces for key gameplay mechanics and live actor toolset

  • Concepted, modeled, and animated characters, props, and environments

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Duration  |  May 2018 - Sep 2020

Release  |  2019​

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Plasticity

Game Director

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My senior capstone, a 2.5D cinematic platformer about sustainability, that shipped on Steam, was featured by Forbes and the LA Times, and showcased at E3 and IndieCade

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  • Responsible for communicating and maintaining a complex vision to a team of 30 through meetings, documentation, and presentations

  • Worked closely with design, narrative, usability, and art teams to ensure creative decisions embodied the game's values and player experience goals

  • Created initial prototype and pitch materials for greenlight process and funding acquisition 

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Duration  |  Feb 2018 - Jul 2019

Release  |  2019

TendAR

Game Designer and Artist

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Mobile AR pet simulation narrative game critiquing machine learning, that utilizes face awareness and emotion detection, funded by Google and developed by Tender Claws for Android

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  • Designed mobile AR interfaces with consideration to the medium's affordances

  • Collaborated with designers and engineers to build a game loop that integrates emotion analysis, facial recognition, object recognition, and social sharing

  • Concepted, modeled, rigged, and animated characters, +200 props, +30 accessories, and environments

  • Used proprietary tools in Unity to create optimized character animations and implement art assets

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Duration  |  Mar 2018 - May 2019

Release  |  2018

Virtual Virtual Reality

Game Designer and Artist

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VR narrative adventure game, developed and published by Tender Claws for Google Daydream, Meta Rift, Meta Quest, Playstation VR, and Steam

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  • Designed tutorial UI and created player controller animations and models for multiple VR platforms

  • Redesigned and polished levels and vignettes

  • Concepted, modelled, and animated NPCs

  • Implemented art assets using proprietary tools in Unity

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Duration  |  Mar 2018 - May 2019

Release  |  2017​

Ducklings

Co-creator

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My freshman-year student project, a co-op tabletop game about raising ducklings, that funded $28,000 on Kickstarter in 30 days, showcased at IndieCade, and sold over 1,000 copies

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  • Designed a game loop that encourages collaborative play and fosters heartwarming and heart-wrenching emotional experience goals

  • Concepted and created artwork for the box, biome cards, character cards, and game tokens

  • Modeled, 3D printed, and painted over 200 duckling miniatures

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Duration  |  Jan 2017 - May 2018

Release  |  2017

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